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Lessons in Branding from Severance: The Dark Art of Lumon鈥檚 Corporate Identity

19/03/2025
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Ahead of the hit Apple TV+ show鈥檚 finale this Friday, Mother Design鈥檚 Ethan Hodson and Landor鈥檚 Ryan Frost, whose jobs are mysterious and important, break down Lumon鈥檚 genius branding, and share what brands can learn from it

The following article contains spoilers for the Apple TV+ show Severance.
The images in this article are taken from the official Season 2 Severance Trailer


This Friday, audiences across the world are about to feast their eyes on the very last episode of Severance鈥檚 season two, making it the most-watched Apple TV+ show so far. And if you鈥檙e part of the majority, you鈥檙e spending your days between episodes deep-diving into fan theories, rewatching the season frantically, and learning the severed floor map by heart.

Arguably, one of the most sinuous parts about the series is the immersive brand world that Lumon has built for its employees 鈥 not only because some of them literally cannot leave, but also because it needs to conceal a more sinister identity behind its soft edges, friendly animations and, of course, coffee cozies.

To this end 鈥 and since it looks like I chose to come back to my office today 鈥 while we wait to find out if the innies will make it to the exports hall this Friday, I decided to speak to some mysterious and important creatives at Landor and Mother Design about what brands and agencies can actually learn from Lumon鈥檚 graphic design. Or maybe, what Lumon has learned from the industry at large?

Landor鈥檚 Ryan Frost starts by zoning in on Lumon鈥檚 Machiavellian use of nostalgia. With a perfect blend of retro corporate styles 鈥 old-school IBM, clean geometric looks, Paul Rand references 鈥 it flips the script by adding big pharma vibes to the mix.

鈥淭his says, 鈥榃e鈥檝e been here forever and aren鈥檛 going anywhere鈥, and reminds us of giants like GE or Siemens,鈥 he says. Here, feelings for the past are utilised as a sneaky emotional trigger, making audiences feel connected to the ever-desired 鈥渟impler times,鈥 and institutions that have stood the test of time, while injecting this feeling of safety with manipulation.

鈥淚t shows us that the 鈥榞ood old days鈥 of corporate America weren鈥檛 actually good 鈥 companies were just more honest about controlling you back then,鈥 explains Ryan.

鈥淚t uses our own fuzzy feelings about the past against us, which is exactly what clever branding often does.鈥


The clunky computers and keyboards, complemented by the dated furniture and carpeting, stand out against some more futuristic parts of the company 鈥 a juxtaposition aiming to harbour confusion, both in us as viewers, and in the innies. 鈥淚t鈥檚 similar to the way Kodak or Bell Labs looked in their prime,鈥 says Ryan. 鈥淎nd also we can鈥檛 forget that government-agency blue and white that screams 鈥楾rust us, we鈥檙e official!鈥,鈥 he adds.

Blue and white are certainly prevalent, especially in the Lumon logo, which we now know has gone through some refurbishment over the years, to arrive at its current webbed ellipse. Ryan explains why a brand like Lumon might choose to soften its logo in such a manner:

鈥淟ogos that tend to feel 鈥榮afe鈥 usually have rounded edges, blues and greens, and balanced designs that don't challenge the eye too much. When logos have sharp angles, heavy shadows or hidden meanings, they can look鈥 off, somehow.

鈥淲hat鈥檚 brilliant about it is that Lumon鈥檚 logo actually plays both sides. At first glance, it seems simple and trustworthy, but the longer you look, the more mysterious it appears. Like the visual equivalent of a smile that doesn鈥檛 quite reach the eyes.鈥

Once you see the brandmark against the stark white walls, it quickly transforms from 鈥榡ust another corporate name鈥, to something that feels more like a surveillance symbol, or even cult emblem. 鈥淧ure visual manipulation,鈥 says Ryan.

Nostalgia As Manipulation at Lumon

When watching Severance, one can鈥檛 ignore the show鈥檚 Marxist commentary either 鈥 the Brutalist references in the architecture and the artwork inside the building, are the stars of this conversation.

鈥淏rutalism is perfect for creating disconnect, because it prioritises function over comfort,鈥 explains Ryan. 鈥淓verything has its place in a rigid hierarchy. There鈥檚 zero fluff, or decoration 鈥 no room for personality. The materials 鈥 thick concrete, steel, laminate 鈥 resist personalisation.鈥

When there is personalisation, it鈥檚 in the form of posters that resonate with Soviet propaganda. However, without them, our innies wouldn鈥檛 remember to hang in there!

Ethan Hodson, from Mother Design, explains that it鈥檚 the modernism of Bell Labs, where Lumon was filmed, that really stands out to him.

鈥淪tepping into Lumon, you鈥檙e immediately confronted by that enormous stone carving of Kier Eagan, a clear nod to the iconic imagery of Lenin seen in sculptures across the Soviet world.


鈥淎s the show unfolds, we encounter paintings that further build the sense of a cult of personality in, and out of the severed floor.鈥

With a keen eye for detail, Ethan explains that 鈥楰ier Taming the Four Tempers鈥 is a clear reference to Rembrandt鈥檚 鈥楾he Blinding of Samson鈥, where in the first, Kier is portrayed as a heroic, almost biblical figure meant to be idolised.

Another reference is 鈥楰ier Invites You to Drink His Water鈥 and its relation to 鈥榃anderer Above the Sea of Fog鈥, where Kier surveys his supposed achievements, in a state of elevation synonymous to one of a godly figure. 鈥淭his propaganda aims to evoke devotion in the innies,鈥 adds Ethan.

鈥淭he dramatic contrast between these artistic representations and Lumon鈥檚 otherwise austere visual environment only heightens their effectiveness as propaganda.鈥

Colour Psychology and Control

Lumon鈥檚 colour palette, which we touched on briefly, with its sterile whites, muted greens, and occasional bursts of colour, feels highly intentional, reinforcing control and hierarchy further.

鈥淭hose relentless whites in the hallways aren鈥檛 just aesthetic,鈥 Ryan tells us.

鈥淭hey create sensory deprivation that makes you susceptible to control. There鈥檚 no visual noise to stimulate independent thought or creativity.鈥


MDR鈥檚 muted seafoam greens aren鈥檛 random either, as green is often analogous with safety and permission, but this hued version feels more sedative and clothed in the deceptive notion of well-being.

Ryan points out that each department has its own subtle colour coding, with O&D donning warmer tones, helping employees quickly distinguish who 鈥榖elongs鈥 where on the floor.

鈥淟umon uses vibrant colours as psychological triggers too 鈥 like those vivid reds that pop up during data refinement, designed to create focus points that direct attention exactly where management wants it.鈥

He continues: 鈥淭he theme of disconnect is reinforced everywhere in the colour usage. Even in the break room, the lighting shifts to a sickly green during 鈥榬econditioning鈥 鈥 your brain immediately registers something is wrong. Genius, but terrifying.鈥


Ethan is equally mesmerised by Lumon鈥檚 deliberate colour coding, with its seamless division of 鈥榠n鈥 and 鈥榦ut鈥. But to him, this red/blue dichotomy extends beyond just the colours of objects.

鈥淎rchitecturally, we move away from Lumon鈥檚 cold brutalism, and to the warmer, more natural Frank-Lloyd-Wright-inspired design of Devon and Ricken鈥檚 home. These visual shifts powerfully reinforce the psychological separation between the severed and unsevered experiences.鈥

Back on the severed floor, Ethan points out that objects of pleasure, or 鈥榯reats鈥, tend to stand out against the otherwise minimalist Lumon aesthetic through colour. 鈥淓ven basic food and drink items, while packaged in Lumon鈥檚 clinical branding, introduce bolder, brighter colours that punctuate the sterile environment.鈥

From watermelon parties, to Defiant Jazz, light shows and coveted egg bars, colour comes hand-in-hand with company 鈥榩erks鈥, creating a scarcity for it in the innies. Which only makes Ricken鈥檚 book all the more enticing for them once it does arrive on the severed floor, with its campy branding and vibrant cover.

Brutalist Design and the Cult of Personality

So, do modern brands borrow from Lumon鈥檚 sly strategies? Ryan believes that while our world branding attempts friendliness, playfulness and empowerment, Lumon is a lot more honest about its unfriendly core. Dated design, rigid systems, and compliance placed over creativity, are the pillars that set it apart from real-life brands of the same size and influence.

Ethan reminds us that Lumon has no rivals when it comes to terrifying work environment either: 鈥淚n today鈥檚 corporate environment major companies actively work to blur boundaries of 鈥榠n鈥 and 鈥榦ut鈥 through human-centred design, approachable 鈥榃e鈥檙e one of you鈥 style of communication, and spaces that feel more like homes than offices.

鈥淭he strength in Lumon鈥檚 aesthetic lies in how it leverages these visual cues to reinforce the show鈥檚 central theme of corporate control, which modern branding works so hard to eliminate.鈥


When tasked with potentially expanding Lumon鈥檚 brand universe, Ryan jumps at the opportunity: 鈥淚n a twisted way, it would be so fun,鈥 he laughs.

鈥婤ut how would he do it? Keeping Lumon鈥檚 public presence to the minimum is a start 鈥 a bland corporate website that tells you nothing about what the company does should cut it. Then, he says 鈥渧ague wellness products鈥 are on the cards as well 鈥 supplements, air purifiers, bringing you benefits that never get fully explained.

鈥淭he tagline would be something like 鈥楲umon. For a Better You鈥. Better how? They鈥檒l never tell you!鈥

And, since we鈥檙e looking at this from an advertising point of view, 鈥榙isruption鈥 (widely loved in adland) would take a step back in favour of tradition and stability, when it comes to recruitment materials and company culture, according to Ryan.

Ryan even goes as far as to give us an example strategy on how building Lumon鈥檚 branding should be tackled, step-by-step: defining the promise, without revealing the actual product; making the promise, and tying it in with the visual identity, 脿 la 鈥榳olf in sheep鈥檚 clothing鈥; and finally, keeping the promise, through consistency and experience, aimed at normalising it overtime.

鈥淲e鈥檇 focus on getting employees to embody the brand before showing anything to the outside world,鈥 says Ryan. Creepy. Someone get this guy a milkshake.

鈥淭he Egg Bar is Coveted AF鈥

A detail that could potentially go unnoticed as a control mechanism at Lumon is its food and the way it provides it to its employees. And it鈥檚 brilliant, because as Ryan notes, food becomes part of you.

鈥淲hen a company feeds you, it creates a shared ritual 鈥 like the bizarre melon parties 鈥 that bond people together,鈥 he explains. 鈥淭hey鈥檙e also setting up rewards they can give or take away 鈥 鈥楽orry, no coffee carafes today because metrics are down!鈥.鈥

Unsettlingly parental, this dynamic is necessary to further hierarchical systems in the company 鈥 鈥渓ike being fed by authority figures when you were a kid.鈥


Even at the ORTBO retreat, Mr. Milchik reminds the innies that Lumon will always 鈥榩rotect and provide鈥, but later takes away the notice and Lumon-branded marshmallows as punishment for 鈥楬elly鈥檚鈥 distasteful joke. 鈥淪o much workplace conversation revolves around food,鈥 adds Ryan. 鈥淚t鈥檚 the perfect Trojan horse for company culture.鈥 We鈥檝e all fallen victim to clapping like dumb seals over pizza parties, surely.

It鈥檚 details like these that make Lumon as a company so chilling and curious to watch.

鈥淚t strips away the friendly veneer most companies use to cover up similar control tactics.鈥


Many modern brands dress their offices in drapes of colour and ping pong tables, adopting similar psychological techniques, branding, and friendly graphic design says Ryan. 鈥淭he fundamental purpose hasn鈥檛 changed: [it鈥檚 how they] direct behaviour and maintain control.鈥

Lumon is just corporate without makeup, he explains. 鈥淭hat鈥檚 why it feels so familiar 鈥 it鈥檚 showing us what was always there. Kind of makes you look at your own office differently, no?鈥

Who Can Learn What From Lumon?

Lumon鈥檚 design does much more than just storytelling. Perfectly-aligned hallways and a maze-like layout subtly nod to hidden layers and unquestioned rules on the inside, and vintage elements combined with tech-y big pharma design that remind us of the company鈥檚 complex history on the outside. This confuses and entrances Lumon鈥檚 consumers and its employees alike.

鈥淸The design] uses signs and symbols to create a complete universe,鈥 says Ryan. 鈥渁nd it feels both familiar and alien at the same time.鈥

But the show鈥檚 greatest lesson for big brands is that 鈥淭rue world-building isn鈥檛 just slapping a logo on things 鈥 it鈥檚 creating a complete, multi-sensorial system where every choice reinforces the story you want to tell. Those maze-like hallways aren鈥檛 just cool set design, but a metaphor for the entire employee and consumer experience. That鈥檚 designing with depth.鈥

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