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天美棋牌 Film Club: Faded, Not Yet Gone

18/08/2022
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Feels Like Home director Lucas Dabrowski talks the appeal of rural life, casting without dialogue and the grounding power of being alone in nature with 天美棋牌鈥檚 Josh Neufeldt

What does it mean to find one鈥檚 true purpose in life? It鈥檚 a question with a simple, on-paper answer, but which in reality, is far less easy to answer. Whether you鈥檙e a firm believer in fate, insistent that the future is yours to make, or one whose sentiments lie somewhere in the middle, the answer to how one finds their life鈥檚 purpose remains different for every individual person. 

It鈥檚 a concept which Feels Like Home director Lucas Dabrowski explores in 鈥楩aded, Not Yet Gone鈥. It鈥檚 a short film about a young man鈥檚 struggle as he鈥檚 caught between the pull of family tradition and the possibility of seeking another calling in the world. Depicting the relationship between a son with untested potential and a father for whom farming is all he鈥檚 ever known, Lucas reflects upon the difficulty of choosing one鈥檚 path. Taking an intentionally simple (at times) approach, the film allows viewers to experience the beauty of nature, while also realising the gruelling, strenuous and tumultuous life that farming can be. 

More than this however, the film is also a reflection of Lucas鈥 own experiences. Growing up in the countryside, the now director describes himself as having always been enamoured by the land. 鈥淭he allure of a simple and honest life as a farmer working the land has never faded on me, albeit the idea is probably a bit romanticised in my head,鈥 he says. 鈥淥verall I wanted to create a cinematic slice of that life that plays on the age-old idea of finding one鈥檚 true purpose in life.鈥 

天美棋牌鈥檚 Josh Neufeldt caught up with Lucas to find out more about the director鈥檚 personal experiences, the challenges of creating an original narrative and how this project came to be. 




天美棋牌> You鈥檝e mentioned that 鈥楩aded, Not Yet Gone鈥 is a reflection on the age-old struggle of finding one鈥檚 true purpose in life. When did you realise that you wanted to make films?


Lucas> I am being vulnerable here, but it all began in high school when I started making gaming videos. (I was a bit of a nerd.) I played 鈥榃orld of Warcraft鈥 and loved creating videos of my gameplay. Crafting little stories and narratives in that sense is where it all began, and then I fell in love with shaping a story and feeling through moving images. 



天美棋牌> How did you come up with the idea for 鈥楩aded, Not Yet Gone鈥? And when you did, did you start working on it right away? 


Lucas> I held onto all of these fragmented moments or scenes that would play out in my head and they all revolved around life on the farm with a young man at the centre. As I began writing these moments down, I started looking for ways for the film to have a common thread throughout, which slowly helped shape the narrative. 



天美棋牌> How much of the narrative is driven by personal experiences?


Lucas> A good amount of this film鈥檚 inspiration comes from my personal experiences. I grew up in a small rural town and spent my summers working on farms. As gruelling and monotonous as the work would be, I always finished the day feeling fulfilled and satisfied. You鈥檙e out in nature, you鈥檙e working with your hands, and you could often see the fruits of your labour. Those feelings after an honest day鈥檚 work always stuck with me. 



天美棋牌> The film reflects the idea of upholding one鈥檚 heritage vs. seeking one鈥檚 own purpose. What has your own experience with that been like?


Lucas> Going back again to my upbringing, in small or rural communities you often see people stay in and around what they know鈥攖hey鈥檒l stick with the family business or family trade. I get that appeal though. There鈥檚 no surprises, it鈥檚 a simple life, and the warm embrace of a small town feels almost insulated from the rest of the world. My own experience as a filmmaker was off the beaten path and filled with uncertainties. I often think about what my life would be like if I didn鈥檛 take the chances or leaps of faith I did for my career. This thought process is where the narrative of this story started to develop. 



天美棋牌> What was the writing process like? Did you fully flesh out the characters, their dreams and their feelings before you started shooting? Or was it a case of leaving it open-ended and filling in the blanks? 


Lucas> As I mentioned, this story came together piece by piece over time. I never really had a script per se, instead I had written an overarching storyline with the main story beats laid out. The characters were pretty fleshed out before the shoot as well, especially the father who I wanted to be a stubborn, set-in-his-ways, and no bullshit type of presence on screen. However, I left it open for our actors to fill in the minutia.



天美棋牌> The characters in this film manage to say a lot with very few words. What was the casting process like? What were you looking for?


Lucas> Not having a script or speaking lines made casting a difficult process. What I was after were subtleties and idiosyncrasies in the performances, the little things, but this is a difficult thing to find while casting. Ultimately my casting director, Shasta Lutz, and I figured it would be best to create a scene with dialogue for the actors to audition with, so that鈥檚 what I did. I wrote a small scene between the father and son which really portrayed the underlying emotions I wanted in this film. That scene never made it into the film, but it was a necessity for the casting process. 


天美棋牌> The reveal just after the two minute mark that the narrator is the departed mother is a heart-wrenching twist. What was the thought process behind delaying the reveal until so late in the film? And how did you pull off this twist in terms of the narrative and filmmaking technique?


Lucas> Early in the process of creating this narrative and story, I felt that the idea of people contemplating their true purpose in life had been done before. As such, I wanted to weave in another layer to give the story some breadth. The idea of this letter from Cole鈥檚 late mother was essentially her telling her son to 鈥榝ollow your dreams鈥. But, Cole鈥檚 father kept this letter secret because he knew that in Cole reading the letter, he might lose Cole on the farm. At least that was the narrative idea of the letter/mother鈥檚 VO. I wanted to be subtle with it and have the audience work to figure the idea out. 



天美棋牌> The film features many beautiful nature shots. Where did you shoot, and how did you go about capturing it?


Lucas> We actually shot this film near my hometown of Orangeville and surrounding Mono, Ontario area. We had a main unit shoot out the big chunks of the film in two days, and then there were a couple skeleton crew days where we captured landscape shots and some smaller, intimate moments. I really enjoyed this process as it allowed me to feel immersed in the world of this film. 



天美棋牌> One of the most visually striking shots is the barn on fire. How did you go about making it happen?


Lucas> We originally thought of doing something practical, but that idea quickly got complicated for obvious reasons. So instead, my cinematographer/collaborator Kristofer Bonnell and David Whiteson from Alter Ego worked together to create a CG fire. We shot a locked-off plate of the barn at night with film lights to create a fire ambience and glow, and then David painted out our lights and added fire to the barn in VFX.


天美棋牌> What was the scoring process like? How did you go about finding the right music for the job?


Lucas> I worked with Walker Grimshaw from Eggplant Music & Sound. We had conversations about the feelings that we wanted each scene to elicit. I then sent over some examples of sounds that I wanted to hear in the soundtrack. It took a lot of back and forth and dedication from Walker, but we eventually landed on something that created those exact emotions I wanted. 



天美棋牌> How long was the production process in total?


Lucas> About three months total, but being a passion project, it was put on the back-burner a few times.  



天美棋牌> What was the edit process like?


Lucas> My editor, Steve Puhach, was excellent to work with on this project. I think there was a bit of discovery in the edit at first. We had a rough storyline on paper, but until you see it, you never know how it鈥檚 truly going to feel on screen. I think we did three editing sessions, then worked through notes after that. 



天美棋牌> What are some of your favourite shots from the film and why?


Lucas> My favourite shot of the film is when Cole is walking through the field at dusk and is surprised by a storm brewing in the distance. It鈥檚 a simple shot, but that grounding moment of being by yourself in nature is something I鈥檝e experienced before. It鈥檚 a pensive and introspective moment that is suddenly interrupted by the power of mother nature - something we have no control over. 

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